Virtual Weapons (Brecht Fragments)

Dialogue-based VR Installation (2025 - today)

25min / Slot

 

Video Series

120 x 60sec

About

In "Virtual Weapons", participants enter the hybrid world “Brecht into the Metaverse”—a physical and VRChat space that function simultaneously as a film set, theatre stage, and production environment. Director Katharina Haverich and performer Konstantin Bez invite participants to briefly inhabit both the virtual and physical bodies of the play’s characters. Guided by the experienced performer, participants engage in a playful exploration of fragmented, undramatic positions of conflict in times of war. 

 

On the walls are char coal drawings from the VR world building process. Printed dialogue fragments from Bertolt Brecht's “Señora Carrar’s Rifles” are positioned in display stands on the table, chronologically sorted and ready for participants to be picked up for their slot. The participant gets briefed on the play and its context, they enter a short rehearsal with Konstantin Bez near the 2m x 1m diorama of the virtual world, which gives an overview of the key locations in the theatrical play.  

 

A few VR headsets make it possible for a small group of participants to enter VR simultaneously - depending on the number of characters that are needed for the particular fragment. The gaming PC serves as a virtual camera in the private VR instance, in which Konstantin Bez and the participants - now his temporary co-performers - gather for the scene to come. A large monitor gives audience members who walk past an insight into what is happening: they see the participant IRL and their characters in the virtual world. They can observe the production process that is taking place.

 

Slot by slot, the play is being performed by audience members at different conferences and festivals. The scenes are filmed by Katharina Haverich to be edited into one full staging of the play once filming is completed.

 

Showings

 

Immersive Tech Week

Rotterdam, The Netherlands (2026)

 

From Stage to State. The Role of Art in Shaping Democratic Spaces Conference

Kraków, Poland (2026)

 

Collaboration with post-graduate students from the University of East London

Fragement #30

Berlin, Germany (2026)

 

PlayLab, Campfire Conference

Fragments #21 - #30

Skövde, Sweden (2025)

 

Stary Browar, Embodied Realms Festival

Fragments #14 - #20

PoznańPoland (2025)

 

Kühlhaus, Berlin Art Week / EMIXAR II

Fragments #4 - #13

Berlin, Germany (2025)

 

Berlin School of VR, during Berlinale 

Fragments #1 - #3

Berlin, Germany (2025)


Team

Katharina Haverich - Concept, Direction, VR camera

Konstantin Bez - Performer & VR Guide

Sophie Messerschmidt - Editor

Ymusic GmbH - Producer

Players (in chronological order)

Atahan Çetinkaya 

Mads Damsbo

Dojiang Wang 

Marc Schröppel

Nicolaas van Diepen

Jinyi Zhang

Arto Buhmann

Alexandra Wolf

Daithi Magner

Weronika Lewandowska

Ula Przybylska

Elena Stingl

Noah Willumsen

Joachim Wetaga

Albert Deblessem

Tymoteusz Malecki

Michael Wojciechovski

Maksymilian Blaszczyk

Nina Chrzastek

Riszard W. Kluszczynski

Aleksandra Nowicka

Patrycja Hoderna

Mateusz Karpinski

Mania Gruta

Paulina Kucharska

Anna Zalejska

Marek Straszak

Agata Elsmer

Rubert Rakowski

Katarzyna Rakowska

Michal Szulzky

Roman Bromboszuz

Oliwia Warnel

Ebba Theorell

Camilla Settergren

Anders Ericson

Simone Hildén

Haoran Wang

Srichand Dontha

Lucy

David

Francisco

Team Virtual World

Katharina Haverich - Concept

Dr. Roman Miletitch - Technological Artist

Dr. Lucas Kuster - Art Direction

Dr. Roman Miletitch, Helen Lam, Zenker Zwonge, Daniel Boubet, INVR.SPACE: Sönke Kirchhof (Executive Producer), Jessica Zippel (Line Producer), Timo Heikkilä (Developer), Yume Tanaka (Developer / 3D Artist), Zacharoula Giarlou (3D Artist), Alexander Dietz (3D Artist), Niklar Schmidt (3D Artist) - VR Design / VR Creators

Rambazamba Atelier: Mario Peinze, Sabine Kaemmel, Thomas Zwerger - Co-Design Virtual World

Michael Hoppe - Sound

Lenn Blaschke - Research and Key-Concept Accessible Virtual Stage

Ymusic GmbH - Producer

Team Diorama

Katharina Haverich - Concept

Franz Thöricht - Design & Building

Christopher Hotti Böhm - 3D Print

Michael Baumann - Testing

Ymusic GmbH - Producer

Virtual World funded by